![]() When you drag a physical light into the scene it will now orient to the surface it's pointed at. Lighting is a huge part of scene design and we've made it just a little easier. You can manage this setting in the preferences to always ask, always skip, or always generate UVs. ![]() You can still manually run automatic UV generation in the object menu. Skipping this process can save a lot of time when doing quick renders for in-progress testing or simple renders like a clay material with nice lighting. Previously Stager would always run automatic UV generation. ![]() This was previously only available on CPU, but now works with the GPU renderer as well. The most important part of Stager is getting your amazing render and our multi-layered PSD output makes it easy to jump straight to Photoshop to do post editing.
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